[The Witch of Misfortune can be easily found wandering around, mostly in the Master Bedroom. Though seems she'll easily stop whatever she's doing and chat with you, at least...]
Mmm, there are certain conditions. But - yes, if I had almost all of you on my side, I would win...much like how you would win in checkers if your opponent was stupid enough not to resign when they were faced with a losing battle.
Who you are though. You said a lot about the idea of Witches when we first met- that it's as much about self-image and belief as it is literal magic. So that's why our denial hurts you?
Yes. To be believed in is to exist, and we must also have a sense of self with us at all times. Boredom kills Witches, because a bored Witch stops thinking, and thus stops having a self.
[He shivers- once again thinking of when he was a wisp. If Alphamon hadn't stayed with him, talked to him like he could hear her... would he have disappeared too?]
So the Game is to, what, exercise your self a bit? Is that what you meant by having to do this? After all, if our lives are on the line we can't risk not taking you seriously as a threat- we can't refute you're here when people are 'dying' around us.
If they follow the same Witch-rules you do, you'd think coming out to see us would only be to their benefit. For all we know you could be writing those letters. Or a servant.
I don't think that's the case, but it wouldn't be hard to argue it.
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[She take a swig of her drink.]
What's on your mind, Takumi-kun?
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The new servants... are they Erika and Karen?
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I suppose you could say they're the same pieces, but on different sides.
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[She chomps on a snack.]
They're in no pain, of course. and they'll be back to normal as soon as the game ends!
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[He's slowly learning his word play]
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[She lets the power of her words sink in.]
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You... you used the Red- you really mean it...
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Think of it like a game. Is a checker destroyed when they're captured? Is a rook or a bishop completely demolished beyond repair when you take it?
Of course not. You simply put it aside, and then place it back in the box when you're done.
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[He's a little flabbergasted, honestly]
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... you know, if that wasn't the case... I was going to ask that if I died... to not be brought back like that.
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[She smiles, though a little sadly.]
I believe it's a kindness - this way, they can still be with the rest of you.
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Maybe for the others but- losing myself, it's too much.
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[taking a sip, she continues.]
...I see. Still, I cannot change it...it is written into the very rules of the game.
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[He sighs]
So how do you win? Getting all the pieces?
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Though I am not permanently hurt by your denial, it will chip away at me...at who I am.
Meanwhile, my opponent must have the will to continue attacking me, despite losing more and more pieces.
[....notice how she didn't. actually explain anything.]
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Who you are though. You said a lot about the idea of Witches when we first met- that it's as much about self-image and belief as it is literal magic. So that's why our denial hurts you?
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So the Game is to, what, exercise your self a bit? Is that what you meant by having to do this? After all, if our lives are on the line we can't risk not taking you seriously as a threat- we can't refute you're here when people are 'dying' around us.
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[She sighs.]
Your Witch is a cowardly one.
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I don't think that's the case, but it wouldn't be hard to argue it.
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Is a game truly a game if it is played alone?
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