[The Witch of Misfortune can be easily found wandering around, mostly in the Master Bedroom. Though seems she'll easily stop whatever she's doing and chat with you, at least...]
Mmm, there are certain conditions. But - yes, if I had almost all of you on my side, I would win...much like how you would win in checkers if your opponent was stupid enough not to resign when they were faced with a losing battle.
Who you are though. You said a lot about the idea of Witches when we first met- that it's as much about self-image and belief as it is literal magic. So that's why our denial hurts you?
Yes. To be believed in is to exist, and we must also have a sense of self with us at all times. Boredom kills Witches, because a bored Witch stops thinking, and thus stops having a self.
[He shivers- once again thinking of when he was a wisp. If Alphamon hadn't stayed with him, talked to him like he could hear her... would he have disappeared too?]
So the Game is to, what, exercise your self a bit? Is that what you meant by having to do this? After all, if our lives are on the line we can't risk not taking you seriously as a threat- we can't refute you're here when people are 'dying' around us.
If they follow the same Witch-rules you do, you'd think coming out to see us would only be to their benefit. For all we know you could be writing those letters. Or a servant.
I don't think that's the case, but it wouldn't be hard to argue it.
no subject
no subject
[She chomps on a snack.]
They're in no pain, of course. and they'll be back to normal as soon as the game ends!
no subject
[He's slowly learning his word play]
no subject
[She lets the power of her words sink in.]
no subject
You... you used the Red- you really mean it...
no subject
Think of it like a game. Is a checker destroyed when they're captured? Is a rook or a bishop completely demolished beyond repair when you take it?
Of course not. You simply put it aside, and then place it back in the box when you're done.
no subject
[He's a little flabbergasted, honestly]
no subject
no subject
... you know, if that wasn't the case... I was going to ask that if I died... to not be brought back like that.
no subject
[She smiles, though a little sadly.]
I believe it's a kindness - this way, they can still be with the rest of you.
no subject
Maybe for the others but- losing myself, it's too much.
no subject
[taking a sip, she continues.]
...I see. Still, I cannot change it...it is written into the very rules of the game.
no subject
[He sighs]
So how do you win? Getting all the pieces?
no subject
no subject
no subject
Though I am not permanently hurt by your denial, it will chip away at me...at who I am.
Meanwhile, my opponent must have the will to continue attacking me, despite losing more and more pieces.
[....notice how she didn't. actually explain anything.]
no subject
Who you are though. You said a lot about the idea of Witches when we first met- that it's as much about self-image and belief as it is literal magic. So that's why our denial hurts you?
no subject
no subject
So the Game is to, what, exercise your self a bit? Is that what you meant by having to do this? After all, if our lives are on the line we can't risk not taking you seriously as a threat- we can't refute you're here when people are 'dying' around us.
no subject
[She sighs.]
Your Witch is a cowardly one.
no subject
I don't think that's the case, but it wouldn't be hard to argue it.
no subject
Is a game truly a game if it is played alone?
no subject
You didn't have to make the effort there, Yuuko-san. I believe you.
You said you're proving the right to your identity... is that why the other Witch never signs their name or title? They don't have one of their own?
no subject
[There's a pause, and she shakes her head.]
...they have one. But, they believe they have an advantage over me while they hide.
no subject
Hmmm... an advantage. What could it be though...